I had to give this post two names because, really, there are two ways to look at the Google/Open Handset Alliance release of the Android SDK today.
Firstly, you can view it as a beautiful example of what has made Google so successful. As part of the anti-Microsoft “Don’t be evil” generation in Silicon Valley, they continue to demonstrate their commitment to open and user-centered innovation.
With this latest initiative, they are attempting to make a market-leading, next-generation mobile OS that will transform the industry by spurring innovation and (finally!) making mobile computing about as easy, productive, and powerful as using a PC – something Microsoft and Symbian have largely failed to do so far (see their responses to Android here).
But rather than taking a proprietary approach and creating their own code base and/or “G-phone” handset, they intend to make this happen by offering a Linux-based platform and comprehensive SDK for free to developers and handset makers (of course with the expectation that they will eventually be able to make money –a lot of money – through unobtrusive ads or similar means).
For exactly the same reasons, Android’s potential success could spell near death for the iPhone, as the second title of this post indicates. I don’t claim to be terribly prescient when it comes to this industry, but the pattern seems all too familiar.
Apple’s initial success rested on its ability to utilize its proprietary architecture to provide a more user-friendly and stable PC environment. However, once Windows had matured to a point where this was no longer a point of differentiation, the ability to build on top of the OS became the basis for competition. Apple’s reluctance to open up its architecture and resulting compatibility issues nearly spelled its demise.
More recently, the company has resurged by once again leveraging its proprietary, integrated architecture to close the gap in usability and functionality. This time in key consumer devices – digital music players and cell phones.
Before the iPod, for example, the general public was dying for an mp3 player that would do the heavy lifting for them. Everything on the market really did suck wind. Apple swooped in with a device that would quickly and easily synch up with your media player software and also take care of file organization so you wouldn’t have to. (Ironically, what paved the road for iPod’s success was the free iTunes software offered long before the iPod was ever released.)
The iPhone has served a similar need for many mobile device users.
However, Apple’s engineering and design dominance will again only last so long. Case in point… what makes the iPhone so cool – its multi-touch screen, Wi-Fi capability, music player functionality, 3-D graphics, friendly UI – are already available from other handset makers. These companies are just struggling to pull the pieces together in a device that is as graceful as what Apple has provided. Plus, the not so great factors are pretty significant. The five-year exclusive deal with ATT doesn’t help, for example, and the lack of 3G capability means that those outside the US have taken little interest in the device thus far. So all in all, the cool factor won’t provide any lasting competitive advantage.
What has staying power, I believe, is what Google is providing through Android – an open source mobile platform that will allow users to easily work with the content they are looking for, in whatever applications they like, on the handset that fits their personal budget and style.
The open quality of the platform will also allow natural selection processes in mobile software to finally take hold, driving low value-add apps from the market and bolstering better software design through user choice. Always a good thing.
Although Apple is talking about releasing a SDK in February, some protest (and I tend to agree) that it’s unlikely it will be as extensive and extensible as what Google is providing. Plus, the point will be getting developers to write for one company and one device, which will limit its momentum.
So in the end, while Apple continues to bask in the 10% of the market made up of hardcore Steve Jobs enthusiasts, Google will be laughing all the way to the bank. That is, if Google is able to convince the handset makers to offer Android as the native OS on their devices.
Call me hopelessly optimistic, but I imagine a few game-changing applications written using Android’s comprehensive APIs will do the convincing for them.
As always, please tell me if you think I’m nuts.
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